Bioshift
Instant
$0.24
Market price
$1.20
Foil
0
Public decks
Rules Text
"It's all right if you change your mind. There's always a chance we can rearrange parts later." —Zija, Simic mutationist
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPauper
LegalPauper Commander
LegalPenny Dreadful
LegalPioneer
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Jan 24, 2013 · Wizards of the Coast
To move a counter from one creature to another, the counter is removed from the first creature and placed on the second. Any abilities that care about a counter being removed or placed on a creature will apply.
- Jan 24, 2013 · Wizards of the Coast
You decide how many counters to move when Bioshift resolves.
- Jan 24, 2013 · Wizards of the Coast
If one of the two creatures is an illegal target when Bioshift tries to resolve, or if the creatures are controlled by different players at that time, no counters will move.
Every version
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