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Magic: The Gathering · Kaldheim Promos · Rare

Battle for Bretagard

Enchantment — Saga

$0.42

Market price

$1.92

Foil

3

Public decks

Battle for Bretagard
$0.42$1.92
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create a 1/1 white Human Warrior creature token.II — Create a 1/1 green Elf Warrior creature token.III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.

Card Facts

Mana value
3
Colors
Color identity
EDHREC rank
#7,470
Rarity
Rare
Related cards
Human WarriorTokenHuman WarriorCopyTokenCopyElf WarriorTokenElf Warrior

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

Pioneer

Legal

Timeless

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Future

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Rulings

  1. Feb 5, 2021 · Wizards of the Coast

    The chapter III ability doesn't target any of the tokens. You choose which ones you're copying as the ability resolves.

  2. Feb 5, 2021 · Wizards of the Coast

    Unless the effect that creates a token specifies a different name, the name of a token is the same as its creature types plus the word "Token". In particular, a Human Warrior creature token has a different name than an Elf Warrior creature token, and you may create a copy of each using the chapter III ability.

  3. Feb 5, 2021 · Wizards of the Coast

    Each token you create copies the original characteristics of the token it's copying as stated by the effect that created that token. The newly created token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it, whether it has any Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.

  4. Feb 5, 2021 · Wizards of the Coast

    If the original token is copying something else, the token you create will use the copiable values of the original token. In most cases, it will be a copy of whatever the original token is copying. If it's copying a permanent or card with {X} in its mana cost, X is 0.

  5. Feb 5, 2021 · Wizards of the Coast

    Any enters-the-battlefield abilities of tokens you create will trigger when they enter the battlefield. Any "As [this permanent] enters the battlefield" or "[This permanent] enters the battlefield with" abilities of the tokens will also work.

  6. Feb 5, 2021 · Wizards of the Coast

    As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

  7. Feb 5, 2021 · Wizards of the Coast

    Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

  8. Feb 5, 2021 · Wizards of the Coast

    A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.

  9. Feb 5, 2021 · Wizards of the Coast

    Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

  10. Feb 5, 2021 · Wizards of the Coast

    If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

  11. Feb 5, 2021 · Wizards of the Coast

    Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

  12. Feb 5, 2021 · Wizards of the Coast

    Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


4 printings
Commander Masters
Commander MastersCMM · $0.36
Kaldheim Promos
Kaldheim PromosPKHM · $0.42
Kaldheim Promos
Kaldheim PromosPKHM · $1.49
Kaldheim
KaldheimKHM · $0.29
Community

Decks using this card

3 public decks run Battle for Bretagard.


MTGCommanderB1

Enduring Enchantment

PA
parisbresse9 months ago
400
MTGCommanderB3

Copying Terrible Things

TheGentleman
TheGentleman1 year ago
800
MTGCommanderB2

Enduring Enchantments (Commander Masters Preconstructed Deck)

WizardsOfTheCoast
WizardsOfTheCoast1 year ago
300