Astral Drift
Enchantment
—
Market price
$0.41
Foil
1
Public deck
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Jun 14, 2019 · Wizards of the Coast
Astral Drift's triggered ability resolves before the cycling ability does. You won't draw until after you choose the target and choose whether to exile the creature.
- Jun 14, 2019 · Wizards of the Coast
If you cycle a card during a player's end step, the exiled creature will remain exiled until the next turn's end step.
- Jun 14, 2019 · Wizards of the Coast
Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. Once the exiled creature returns, it's considered a new object with no relation to the object that it was.
- Jun 14, 2019 · Wizards of the Coast
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
1 public deck runs Astral Drift.





