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Magic: The Gathering · Commander 2016 · Rare

Armory Automaton

Artifact Creature — Construct

$1.13

Market price

11

Public decks

Armory Automaton
$1.13
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Whenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)

With no flesh to tire or resolve to falter, the machines soon became the Academy's preferred trainers.

Card Facts

Mana value
3
Power / Toughness
2 / 2
Colors
Colorless
EDHREC rank
#7,016
Rarity
Rare

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Oathbreaker

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Modern

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

Rulings

  1. Nov 8, 2016 · Wizards of the Coast

    The triggered ability triggers both when Armory Automaton enters the battlefield and whenever it attacks. You don't have to choose only one.

  2. Nov 8, 2016 · Wizards of the Coast

    If Armory Automaton leaves the battlefield before its ability resolves, nothing happens to any of the Equipment it targeted. If they were already attached to other creatures, they remain attached to those creatures.

  3. Nov 8, 2016 · Wizards of the Coast

    An ability of an Equipment that triggers "whenever equipped creature attacks" triggers only if the Equipment was attached to a creature at the moment that creature was declared as an attacker, and any references to "that creature" in the effect refer to the creature the Equipment was attached to when the ability triggered.

  4. Nov 8, 2016 · Wizards of the Coast

    Armory Automaton's ability can cause an Equipment one player controls to become attached to a creature another player controls. The controller of the Equipment can pay the equip cost to attach that Equipment to a creature they control, but only any time that player could cast a sorcery. The controller of Armory Automaton can't activate equip abilities of Equipment they don't control.

  5. Nov 8, 2016 · Wizards of the Coast

    You can choose to target no Equipment if you don't want to attach any to Armory Automaton. Because the ability is optional, you also don't have to attach the Equipment it targets as you resolve the ability. However, you must either attach all of the target Equipment or attach none of them.

  6. Nov 8, 2016 · Wizards of the Coast

    If an Equipment an opponent controls is attached to a creature you control, any ability of that Equipment that says "you" refers to that opponent. However, if the Equipment says that the equipped creature has an ability, the word "you" in that ability refers to you, the controller of the creature.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


3 printings
Final Fantasy Commander
Final Fantasy CommanderFIC · $0.24
Treasure Chest
Treasure ChestPZ2
Commander 2016
Commander 2016C16 · $1.13
Community

Decks using this card

11 public decks run Armory Automaton; here are the 8 most recently updated.


MTGCommander

Gigameshing

ST
StripperPole5 months ago
500
MTGCommanderB1

Limit Break (Final Fantasy Commander Preconstructed Deck) (Copy)

IT
ittsgarccia8 months ago
300
LCNConstructed

1

VI
vikobo9 months ago
100
MTGCommanderB2

Limit Break Precon, Cloud

Sambok
Sambok9 months ago
400