Arcane Laboratory
Enchantment
—
Market price
$65.87
Foil
1
Public deck
Rules Text
Too many wizards spoil the spell, but too many spells spoil the wizard. —Sign on entry to arcane lab
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalOathbreaker
LegalPreDH
LegalPremodern
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalModern
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Oct 4, 2004 · Wizards of the Coast
When Arcane Laboratory enters, it will look back over the turn to see if any spell was cast before it entered the battlefield. It will notice itself being cast.
- Oct 4, 2004 · Wizards of the Coast
If a spell is countered, it still counts as the one spell cast.
- Oct 4, 2004 · Wizards of the Coast
When it leaves the battlefield, the effect ends and all players are able to cast spells unrestricted again.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
1 public deck runs Arcane Laboratory.





