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Magic: The Gathering · Archenemy Schemes · Common

Approach My Molten Realm

Scheme

$8.18

Market price

0

Public decks

Approach My Molten Realm
$8.18
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ScryfallEDHREC

Rules Text

When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.

"It's a dragon-infested lavascape of notorious peril. Make yourselves at home."

Card Facts

Mana value
0
Colors
Colorless
Keywords
Double
Rarity

Legality

Alchemy

Not legal

Brawl

Not legal

Commander

Not legal

Competitive Brawl

Not legal

Duel Commander

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Legacy

Not legal

Modern

Not legal

Oathbreaker

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Vintage

Not legal

Rulings

  1. Jun 15, 2010 · Wizards of the Coast

    If a spell or ability divides damage among multiple recipients (such as Fireball does), the damage is divided before this effect doubles it.

  2. Jun 15, 2010 · Wizards of the Coast

    The effect doesn’t wear off until just before your next untap step (even if an effect will cause that untap step to be skipped).

  3. Jun 15, 2010 · Wizards of the Coast

    This ability applies no matter who or what the damage would be dealt to: a creature, a player, or a planeswalker. It also doesn’t matter who controls the source.

  4. Jun 15, 2010 · Wizards of the Coast

    If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the permanent that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn” and Lava Axe says “Lava Axe deals 5 damage to target player or planeswalker.” Suppose a Lava Axe would deal 5 damage to a player who has cast Mending Hands targeting themselves. The player who would be dealt damage can either (a) prevent 4 damage first and then let this scheme’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.

Printings

Every version

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1 printing
Archenemy Schemes
Archenemy SchemesOARC · $8.18
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