Anzrag, the Quake-Mole
Legendary Creature — Mole God
—
Market price
$21.70
Foil
0
Public decks
Rules Text
His claws tear at the foundations of civilization.
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalFuture
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPioneer
LegalStandard
LegalStandard Brawl
LegalTimeless
LegalVintage
LegalAlchemy
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPreDH
Not legalPremodern
Not legalTLR
Not legalRulings
- Feb 2, 2024 · Wizards of the Coast
If multiple creatures block Anzrag, the Quake-Mole, its first ability still triggers only once.
- Feb 2, 2024 · Wizards of the Coast
Anzrag, the Quake-Mole's first ability may trigger multiple times in the same turn. Each time it resolves, you create an additional combat phase.
- Feb 2, 2024 · Wizards of the Coast
If you activate Anzrag, the Quake-Mole's last ability, only one creature is required to block it each combat this turn. Other creatures may also block it and are free to block other creatures or not block at all.
- Feb 2, 2024 · Wizards of the Coast
If you activate Anzrag, the Quake-Mole's last ability, but each creature the defending player controls can't block for any reason, Anzrag isn't blocked. If there's a cost associated with blocking Anzrag, the defending player isn't forced to pay that cost, so it doesn't have to be blocked in that case either.
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