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Magic: The Gathering · Outlaws of Thunder Junction Promos · Rare

Another Round

Sorcery

—

Market price

$0.58

Foil

3

Public decks

Another Round
$0.58
Buy @ TCGPlayer
ScryfallEDHREC

Rules Text

Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.

Weary travelers trade stories of the Eversaloon, an extraplanar respite that appears at the moment it is most needed.

Card Facts

Mana value
3
Colors
Color identity
EDHREC rank
#3,788
Rarity
Rare

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Future

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

Pioneer

Legal

Standard

Legal

Standard Brawl

Legal

Timeless

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

PreDH

Not legal

Premodern

Not legal

Rulings

  1. Apr 12, 2024 · Wizards of the Coast

    If X is 0, you’ll perform the process just once when Another Round resolves.

  2. Apr 12, 2024 · Wizards of the Coast

    You don’t have to choose the same set of creatures each time you repeat this process.

  3. Apr 12, 2024 · Wizards of the Coast

    Once an exiled creature returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.

  4. Apr 12, 2024 · Wizards of the Coast

    If a token is exiled this way, it will cease to exist and won’t return to the battlefield.

  5. Apr 12, 2024 · Wizards of the Coast

    Abilities that trigger “When [this creature] enters the battlefield” or “When [this creature] leaves the battlefield” will trigger each time that creature enters or leaves the battlefield as a result of Another Round’s effect. If those abilities require targets, you won’t choose those targets until after Another Round finishes resolving, when those abilities are put onto the stack.

  6. Apr 12, 2024 · Wizards of the Coast

    All abilities that trigger while Another Round is resolving are put on the stack after Another Round is finished resolving. All such abilities controlled by the player whose turn it is are put on the stack first, then those controlled by the next player in turn order, and so on. For each player, they can put their abilities on the stack in the order of their choice. Abilities don’t have to be put on the stack in the order in which they triggered.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


4 printings
Outlaws of Thunder Junction Promos
Outlaws of Thunder Junction PromosPOTJ · $0.47
Outlaws of Thunder Junction
Outlaws of Thunder JunctionOTJ · $0.41
Outlaws of Thunder Junction Promos
Outlaws of Thunder Junction PromosPOTJ · $0.58
Outlaws of Thunder Junction
Outlaws of Thunder JunctionOTJ · $1.06
Community

Decks using this card

3 public decks run Another Round.


MTGCommanderB2

Life gain

CA
Calvin9 months ago
100
MTGCommanderB1

Arabella

Jamjar
Jamjar1 year ago
3500
MTGCommanderB1

Flicker...but with a more lethal color than blue... (;

TheGentleman
TheGentleman1 year ago
500