Animist's Awakening
Sorcery
$0.81
Market price
$13.82
Foil
8
Public decks
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPioneer
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Jun 22, 2015 · Wizards of the Coast
Check to see if there are two or more instant and/or sorcery cards in your graveyard as the spell resolves to determine whether the spell mastery ability applies. The spell itself won't count because it's still on the stack as you make this check.
- Jun 22, 2015 · Wizards of the Coast
If the spell mastery ability applies, you untap only the lands put onto the battlefield with Animist's Awakening.
- Jun 22, 2015 · Wizards of the Coast
No player will know the order of the cards put on the bottom of your library. Practically speaking, the cards should be shuffled (although this is not the game action of "shuffling").
- Jun 22, 2015 · Wizards of the Coast
If you have X or less cards in your library, you'll reveal all the cards from your library, put all land cards from among them onto the battlefield tapped, and then put the rest of the cards back in your library in a random order. (This is effectively the same as shuffling your library, although it's still not technically a shuffle.)
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
8 public decks run Animist's Awakening.







