All-Fates Stalker
Creature — Drix Assassin
$0.25
Market price
$0.19
Foil
1
Public deck
Rules Text
"You again?"
Card Facts
Legality
Alchemy
LegalBrawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalFuture
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPioneer
LegalStandard
LegalStandard Brawl
LegalTimeless
LegalVintage
LegalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPreDH
Not legalPremodern
Not legalTLR
Not legalRulings
- Jul 25, 2025 · Wizards of the Coast
If All-Fates Stalker leaves the battlefield before its first ability resolves, the target creature won’t be exiled.
- Jul 25, 2025 · Wizards of the Coast
Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
- Jul 25, 2025 · Wizards of the Coast
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
- Jul 25, 2025 · Wizards of the Coast
If you choose to pay a spell’s warp cost rather than its mana cost, you’re still casting the spell. It goes on the stack and can be responded to and countered. You can cast a spell for its warp cost only if you could cast that spell. Most of the time, this means during your main phase while the stack is empty.
- Jul 25, 2025 · Wizards of the Coast
If you pay the warp cost to cast a spell, that permanent will be exiled only if it’s still on the battlefield when that triggered ability resolves. If it goes to another zone before then, it will stay where it is. If it goes to exile some other way, its owner won’t be able to cast it on a future turn.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
1 public deck runs All-Fates Stalker.

