Agent of Treachery
Creature — Human Rogue
$5.11
Market price
$8.45
Foil
8
Public decks
Rules Text
"The more secrets you have, the more easily you become my pawn."
Card Facts
Legality
Commander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPioneer
LegalTimeless
LegalVintage
LegalBrawl
BannedAlchemy
Not legalFuture
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTLR
Not legalRulings
- Jul 12, 2019 · Wizards of the Coast
Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it. Gaining control of an Aura or Equipment doesn't change what it's currently attached to.
- Jul 12, 2019 · Wizards of the Coast
If you gain control of a permanent "until end of turn," that effect will wear off during the cleanup step, after the end step. You'll control that permanent while considering Agent of Treachery's last ability.
- Jul 12, 2019 · Wizards of the Coast
A token's owner is the player who created it.
- Jul 12, 2019 · Wizards of the Coast
Agent of Treachery's effect lasts indefinitely. It doesn't wear off during the cleanup step, and it doesn't expire if Agent of Treachery leaves the battlefield. In a multiplayer game, it does expire if you leave the game.
- Jul 12, 2019 · Wizards of the Coast
If you don't control three permanents you don't own as your end step begins, Agent of Treachery's last ability doesn't trigger. If you no longer control three permanents you don't own as it resolves, you won't draw three cards. Those don't have to be the same three permanents each time.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
8 public decks run Agent of Treachery.










