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Magic: The Gathering · Duskmourn: House of Horror · Common

Acrobatic Cheerleader

Creature — Human Survivor

$0.10

Market price

$0.12

Foil

0

Public decks

Acrobatic Cheerleader
$0.10$0.12
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ScryfallEDHREC

Rules Text

Survival — At the beginning of your second main phase, if this creature is tapped, put a flying counter on it. This ability triggers only once.

"I used to cheat death every day in practice. This is nothing."

Card Facts

Mana value
2
Power / Toughness
2 / 2
Colors
Color identity
EDHREC rank
#22,879
Keywords
Survival
Rarity

Legality

Alchemy

Legal

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Future

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Pauper

Legal

Pauper Commander

Legal

Penny Dreadful

Legal

Pioneer

Legal

Standard

Legal

Standard Brawl

Legal

Timeless

Legal

TLR

Legal

Vintage

Legal

Old School

Not legal

PreDH

Not legal

Premodern

Not legal

Rulings

  1. Sep 20, 2024 · Wizards of the Coast

    If Acrobatic Cheerleader leaves the battlefield and then returns, it's a new object with no memory of its previous existence. Its ability will be able to trigger again.

  2. Sep 20, 2024 · Wizards of the Coast

    Once Acrobatic Cheerleader's ability triggers, it won't trigger again as long as it remains on the battlefield, even if the triggered ability is countered or the flying counter is somehow removed. If an effect would cause Acrobatic Cheerleader's ability to trigger again, that part of the effect won't do anything.

  3. Sep 20, 2024 · Wizards of the Coast

    Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.

  4. Sep 20, 2024 · Wizards of the Coast

    If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.

  5. Sep 20, 2024 · Wizards of the Coast

    If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.

  6. Sep 20, 2024 · Wizards of the Coast

    If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.

Printings

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1 printing
Duskmourn: House of Horror
Duskmourn: House of HorrorDSK · $0.10
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