Magic: The Gathering · Mystery Booster Playtest Cards 2021 · Rare
A Good Thing
Enchantment
$0.35
Market price
0
Public decks
Rules Text
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Card Facts
Legality
Alchemy
Not legalBrawl
Not legalCommander
Not legalCompetitive Brawl
Not legalDuel Commander
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalLegacy
Not legalModern
Not legalOathbreaker
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalVintage
Not legalRulings
- Nov 12, 2019 · Wizards of the Coast
To double a player’s life total, that player gains as much life as needed so that their life total is twice the number it was before. If their life total was negative, that player loses as much life as needed so that their life total is twice as far below 0 as it was before. Other effects interact with this life gain or loss accordingly.
Printings
Every version
Each printing we have of this card; pick one to see its price and set.
Community


