Magic: The Gathering · Alchemy Horizons: Baldur's Gate · Common
Water Weird
Creature — Elemental Weird
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Market price
0
Public decks
Rules Text
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.: Water Weird gets +1/-1 until end of turn.
Card Facts
Legality
Brawl
LegalCompetitive Brawl
LegalGladiator
LegalHistoric
LegalTimeless
LegalAlchemy
Not legalCommander
Not legalDuel Commander
Not legalFuture
Not legalLegacy
Not legalModern
Not legalOathbreaker
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTLR
Not legalVintage
Not legalRulings
Printings
Every version
Each printing we have of this card; pick one to see its price and set.
1 printing
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