Very Cryptic Command
Instant
$2.23
Market price
$10.60
Foil
0
Public decks
Rules Text
Card Facts
Legality
Alchemy
Not legalBrawl
Not legalCommander
Not legalCompetitive Brawl
Not legalDuel Commander
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalLegacy
Not legalModern
Not legalOathbreaker
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalVintage
Not legalRulings
- Jan 19, 2018 · Wizards of the Coast
To turn over a creature means to physically turn the card over. If the result is a face-down card, it’s a colorless 2/2 creature, the same as one would get from using the morph ability. Turning a face-down card over results in it being turned face up. Any abilities that trigger when it’s turned face up will work. Turning a double-faced card over is the same as transforming it. Any abilities that trigger when you transform it will work. Turning a combined host/augment creature over will result in a big colorless 2/2 creature represented by two cards. Turning a melded creature over will result in the two cards breaking apart and forming two separate creatures, but they’ll probably just get right back together. Turning B.F.M. (Big Furry Monster) over is the same as turning a combined creature over.
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