Unctus's Retrofitter
Creature — Phyrexian Artificer
$0.19
Market price
$0.26
Foil
1
Public deck
Rules Text
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPioneer
LegalTimeless
LegalTLR
LegalVintage
LegalAlchemy
Not legalFuture
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalRulings
- Feb 4, 2023 · Wizards of the Coast
Unctus's Retrofitter doesn't remove any abilities the target artifact has.
- Feb 4, 2023 · Wizards of the Coast
The target artifact retains any types, subtypes, and supertypes it has.
- Feb 4, 2023 · Wizards of the Coast
If the artifact was already a creature, its base power and toughness will become 4/4. This overwrites any previous effects that set its base power and/or toughness to specific values. Any power- or toughness-setting effects that start to apply after Unctus's Retrofitter's ability resolves will overwrite this effect.
- Feb 4, 2023 · Wizards of the Coast
Effects that modify a creature's power and/or toughness, such as the one created by Blazing Crescendo or a +1/+1 counter, will apply to the creature no matter when they started to take effect.
- Feb 4, 2023 · Wizards of the Coast
The resulting artifact creature will be able to attack on your turn if it's been under your control continuously since the turn began. That is, it doesn't matter how long it's been a creature, just how long it's been on the battlefield.
- Feb 4, 2023 · Wizards of the Coast
If Unctus's Retrofitter leaves the battlefield before its enters-the-battlefield ability resolves, that ability will have no effect. The target artifact won't become an artifact creature at all.
- Feb 4, 2023 · Wizards of the Coast
A player with ten or more poison counters loses the game. This is a state-based action and doesn't use the stack. In other words, it happens immediately and players can't respond to it, just like a player losing the game due to having 0 or less life.
- Feb 4, 2023 · Wizards of the Coast
Toxic doesn't change the amount of combat damage a creature deals. For example, if a 2/2 creature with toxic 1 deals combat damage to a player, that creature will deal 2 damage. The results of that damage are the player loses 2 life and gets a poison counter.
- Feb 4, 2023 · Wizards of the Coast
Any other effects of that damage, such as life gain from lifelink, still apply.
- Feb 4, 2023 · Wizards of the Coast
If a creature with toxic deals combat damage to a creature or planeswalker, or if it deals noncombat damage, toxic has no effect and no player gets poison counters.
- Feb 4, 2023 · Wizards of the Coast
Damage dealt by a creature with toxic grants the same number of counters regardless of how much damage is dealt. Notably, if a replacement effect modifies the damage in some way (such as that of Gratuitous Violence), the number of counters given remains unchanged.
- Feb 4, 2023 · Wizards of the Coast
Conversely, replacement effects that apply to the number of counters put on a player can modify the counters placed this way. For example, Vorinclex, Monstrous Raider's last two abilities can apply to counters placed this way.
- Feb 4, 2023 · Wizards of the Coast
Multiple instances of toxic are cumulative. For example, if a creature has toxic 2 and gains toxic 1 due to another effect, combat damage that creature deals to a player will cause that player to get 3 poison counters.
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Decks using this card
1 public deck runs Unctus's Retrofitter.



