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Magic: The Gathering · Avatar: The Last Airbender Eternal · Mythic

Training Grounds

Enchantment

$7.41

Market price

$11.01

Foil

6

Public decks

Training Grounds
$7.41$11.01
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

Card Facts

Mana value
1
Colors
Color identity
EDHREC rank
#1,039
Rarity
Mythic
Artist
Related cards
Trackhand TrainerRelatedTrackhand Trainer

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

Pioneer

Legal

PreDH

Legal

Timeless

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Future

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Rulings

  1. Oct 2, 2025 · Wizards of the Coast

    Training Grounds affects only creatures you control on the battlefield. The costs of activated abilities that work in other zones (such as cycling or unearth) won't be reduced.

  2. Oct 2, 2025 · Wizards of the Coast

    Training Grounds can reduce the amount you pay for a creature's activated ability cost that includes {X}. For example, Drana, Kalastria Bloodchief has an activated ability that costs {X}{B}{B}. If you control Training Grounds and you activate the ability with X equal to 5, you'll have to pay only {3}{B}{B}. This is true even if the ability states that {X} must be paid with a certain color of mana, as Crimson Hellkite's ability does.

  3. Oct 2, 2025 · Wizards of the Coast

    Training Grounds takes the total cost to activate a creature's activated ability into account, not just the cost printed on it. For example, Urabrask has an activated ability that costs {R}, and Suppression Field says "Activated abilities cost {2} more to activate unless they're mana abilities." Since activating Urabrask's activated ability would now cost {2}{R}, Training Grounds reduces that cost back to {R}.

  4. Oct 2, 2025 · Wizards of the Coast

    If an activated ability of a creature you control costs no generic mana to activate (for example, if it costs {R}{R}, it costs {0}, or it costs only nonmana actions such as {T} or "Sacrifice a creature"), Training Grounds simply won't affect it. In particular, it won't increase the cost to include a mana payment of {1}.

  5. Oct 2, 2025 · Wizards of the Coast

    Training Grounds reduces the generic mana in waterbend costs for activated abilities. It will not reduce waterbend costs that are additional costs for casting spells.

  6. Oct 2, 2025 · Wizards of the Coast

    Training Grounds won't affect the part of an activation cost represented by colored mana symbols or snow mana symbols. It also won't affect nonmana parts of an activation cost, if there are any.

  7. Oct 2, 2025 · Wizards of the Coast

    Training Grounds can reduce the part of an activation cost represented by generic mana symbols down to nothing, as long as it still costs at least one mana. For example, if an activation cost is {2}{G}, you'd have to pay only {G}. If an activation cost is {2}, though, you'd still have to pay {1}.

  8. Jun 15, 2010 · Wizards of the Coast

    Training Grounds won't affect a cost that isn't the cost to activate a creature's activated ability. For example, it won't affect Flameblast Dragon's {X}{R} cost, since that's a cost paid when a triggered ability resolves, and it won't affect a kicker cost, since that's an additional cost to cast a spell. Activated ability costs appear before a colon (:) in a card's rules text, or, in the case of some keywords, before a colon in reminder text.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


11 printings
Avatar: The Last Airbender Eternal
Avatar: The Last Airbender EternalTLE · $7.41
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March of the Machine: The Aftermath
March of the Machine: The AftermathMAT · $10.11
March of the Machine: The Aftermath
March of the Machine: The AftermathMAT · $9.51
March of the Machine: The Aftermath
March of the Machine: The AftermathMAT · $8.94
March of the Machine: The Aftermath
March of the Machine: The AftermathMAT · $22.48
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Community

Decks using this card

6 public decks run Training Grounds.


MTGCommanderB4

azlask

xedeon
xedeon23 hours ago
1400
MTGCommanderB5

cedh t

YU
yuch4 months ago
100
MTGCommander

Kratos

SE
SeliSelo9 months ago
800
MTGCommanderB3

Equipment, Noctis

Sambok
Sambok10 months ago
200