Start Your Engines
Sorcery
$0.32
Market price
$1.43
Foil
1
Public deck
Rules Text
Inventors from around the world have come to the Fair hoping their creations will fly, drive, or sail their way to a top prize.
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPioneer
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Sep 20, 2016 · Wizards of the Coast
Vehicles you control become artifact creatures and then also get +2/+0.
- Sep 20, 2016 · Wizards of the Coast
The set of Vehicles and creatures affected by Start Your Engines is determined as the spell resolves. Creatures you begin to control later in the turn won't get +2/+0, and Vehicles you begin to control later in the turn won't automatically become creatures and won't get +2/+0.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
1 public deck runs Start Your Engines.


