Spatial Merging
Phenomenon
$0.34
Market price
0
Public decks
Rules Text
Card Facts
Legality
Alchemy
Not legalBrawl
Not legalCommander
Not legalCompetitive Brawl
Not legalDuel Commander
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalLegacy
Not legalModern
Not legalOathbreaker
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalVintage
Not legalRulings
- Jun 1, 2012 · Wizards of the Coast
Until a player planeswalks, the game will exist on both planes. The abilities of both plane cards can affect the game.
- Jun 1, 2012 · Wizards of the Coast
If a player rolls {CHAOS}, both chaos abilities will trigger. The player may put those abilities on the stack in any order.
- Jun 1, 2012 · Wizards of the Coast
The next time a player planeswalks, they planeswalk away from both planes. Their owner puts them on the bottom of their planar deck in an order of their choice. This order isn't revealed to other players.
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