Shahrazad
Sorcery
$475.00
Market price
0
Public decks
Rules Text
Card Facts
Legality
Old School
LegalCommander
BannedDuel Commander
BannedLegacy
BannedOathbreaker
BannedPreDH
BannedTLR
BannedVintage
BannedAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalModern
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Jul 15, 2007 · Wizards of the Coast
At the end of a subgame, each player puts all cards they own that are in the subgame into their library in the main game, then shuffles them. This includes cards in the subgame’s Exile zone.
- Oct 4, 2004 · Wizards of the Coast
At the start of the sub-game both players draw their initial hand (usually 7 cards). If one player has fewer cards than required, that player loses. If both have fewer than required, both players lose.
- Oct 4, 2004 · Wizards of the Coast
Events in a Shahrazad sub-game do not normally trigger abilities in the main game. And continuous effects in the main game do not carry over into the sub-game.
- Oct 4, 2004 · Wizards of the Coast
You randomly chose which player chooses to go first or draw first.
Every version
Each printing we have of this card; pick one to see its price and set.

