Scale the Heights
Sorcery
$0.28
Market price
2
Public decks
Rules Text
"Ever onward, ever skyward."
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPauper
LegalPauper Commander
LegalPioneer
LegalTimeless
LegalTLR
LegalVintage
LegalAlchemy
Not legalFuture
Not legalOld School
Not legalPenny Dreadful
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalRulings
- Sep 25, 2020 · Wizards of the Coast
If you choose a target creature and it’s an illegal target by the time Scale the Heights tries to resolve, the spell doesn’t resolve. You don’t gain life, draw a card, or get to play an additional land.
- Sep 25, 2020 · Wizards of the Coast
The permission to play lands is cumulative with other effects that allow you to play additional lands, such as that of Nahiri’s Lithoforming.
- Sep 25, 2020 · Wizards of the Coast
You don’t play a land as Scale the Heights resolves; Scale the Heights fully resolves first and you draw a card, perhaps including a land you’ll play later. If it’s not your turn, you won’t be able to play a land this turn at all.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
2 public decks run Scale the Heights.




