Savage Punch
Sorcery
—
Market price
0
Public decks
Rules Text
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPauper
LegalPauper Commander
LegalPioneer
LegalTimeless
LegalTLR
LegalVintage
LegalAlchemy
Not legalFuture
Not legalOld School
Not legalPenny Dreadful
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalRulings
- Sep 20, 2014 · Wizards of the Coast
You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.
- Sep 20, 2014 · Wizards of the Coast
If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.
- Sep 20, 2014 · Wizards of the Coast
Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.
- Sep 20, 2014 · Wizards of the Coast
Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
- Sep 20, 2014 · Wizards of the Coast
Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.
Every version
Each printing we have of this card; pick one to see its price and set.




