Sages of the Anima
Creature — Elf Wizard
$0.33
Market price
$0.71
Foil
0
Public decks
Rules Text
Godtrackers found new pantheons of beast-gods beyond Naya's borders.
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPreDH
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- May 1, 2009 · Wizards of the Coast
Other players don’t get to see the order that you put the cards on the bottom of your library.
- May 1, 2009 · Wizards of the Coast
If an effect would cause you to draw multiple cards, each individual draw is replaced by Sages of the Anima’s effect. Process the draws one at a time.
- May 1, 2009 · Wizards of the Coast
If there are fewer than three cards in your library, you’ll reveal all of them.
- May 1, 2009 · Wizards of the Coast
This effect is mandatory. Even if there are no more creature cards in your library, you have to do this instead of drawing a card.
- May 1, 2009 · Wizards of the Coast
If a spell or ability causes you to put cards in your hand without specifically using the word “draw,” Sages of the Anima’s ability won’t affect it.
- May 1, 2009 · Wizards of the Coast
If two or more replacement effects would apply to a card-drawing event, the player who’s drawing the card chooses what order to apply them. It’s possible that after applying one of them, the others will no longer be applicable because the player would no longer draw a card. For example, if you have more than one Sages of the Anima on the battlefield and you would draw a card, each Sages of the Anima’s replacement effect could apply. Once you use one, the rest are no longer applicable.
Every version
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