Rolling Thunder
Sorcery
$0.24
Market price
0
Public decks
Rules Text
"Zendikar is always angry, though I've never seen that anger so precisely directed." —Nablus, North Hada trapper
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPauper
LegalPauper Commander
LegalPioneer
LegalPreDH
LegalPremodern
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPenny Dreadful
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Aug 25, 2015 · Wizards of the Coast
You choose how many targets Rolling Thunder has and how the damage is divided as you cast the spell. Each target must receive at least 1 damage.
- Aug 25, 2015 · Wizards of the Coast
If some, but not all, of the targets become illegal by the time Rolling Thunder tries to resolve, the original division of damage still applies, but no damage is dealt to illegal targets. If all the targets are illegal, the spell won’t resolve.
- Aug 25, 2015 · Wizards of the Coast
If Rolling Thunder is copied, the copy will retain the original damage divsion. The spell or ability will likely allow you to choose new targets, but you can’t change the way damage is divided.
- Oct 4, 2004 · Wizards of the Coast
If X is 0, you can’t choose any targets.
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