Regna's Sanction
Sorcery
$0.56
Market price
$2.47
Foil
0
Public decks
Rules Text
"Show them the light, my love." —Krav, the Unredeemed
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalOathbreaker
LegalPenny Dreadful
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalModern
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Jun 8, 2018 · Wizards of the Coast
When Regna’s Sanction resolves and your foes perform their actions, first the next foe in turn order (or, if it’s a foe’s turn, that foe) chooses an untapped creature they control, then each other foe in turn order does the same, then all other creatures those players control are tapped at the same time. Foes will know choices made by earlier players when making their choices.
- Jun 8, 2018 · Wizards of the Coast
You make this choice for yourself as well as each other player. In some rare cases, you may wish to call yourself (or your teammate in a Two-Headed Giant game) a foe. You can do that.
- Jun 8, 2018 · Wizards of the Coast
The designation of friend or foe is only relevant to the spell that asks you to choose. A player you call your friend doesn’t become your teammate, and the next “friend or foe” spell you cast could name that player your foe.
- Jun 8, 2018 · Wizards of the Coast
You may call a player a friend or a foe even if that player will be instructed to perform an impossible action. For example, for Regna’s Sanction, a foe may control no untapped creatures.
- Jun 8, 2018 · Wizards of the Coast
Friends perform their specified actions before foes. This means that a friend’s action may cause a triggered ability of a foe’s permanent to trigger before that foe’s action causes that permanent to leave the battlefield.
- Jun 8, 2018 · Wizards of the Coast
Players can’t take actions in between the time that friends perform their actions and the time that foes perform theirs. If any abilities trigger from friends performing actions, those triggers won’t be put onto the stack until the foes perform their actions and the spell finishes resolving.
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