Quest for the Nihil Stone
Enchantment
$8.61
Market price
0
Public decks
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPreDH
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Mar 1, 2010 · Wizards of the Coast
The second ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless, as an opponent’s upkeep starts, that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, and (2) the ability will do nothing if that player has at least one card in hand and/or Quest for the Nihil Stone has fewer than two quest counters on it by the time it resolves. (If Quest for the Nihil Stone is no longer on the battlefield by that point, its last existence on the battlefield is checked to see how many quest counters were on it.)
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