Pure Intentions
Instant — Arcane
$0.29
Market price
$1.71
Foil
0
Public decks
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPreDH
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Jun 1, 2005 · Wizards of the Coast
The first part of Pure Intentions is the effect of casting Pure Intentions. The second part is a triggered ability that triggers whenever an opponent's spell or ability causes a player to discard Pure Intentions.
- Jun 1, 2005 · Wizards of the Coast
Neither part cares who decides which card to discard — only the controller of the spell or ability matters.
- Jun 1, 2005 · Wizards of the Coast
Discarding Pure Intentions to your own spell or ability doesn't trigger its abilities.
- Jun 1, 2005 · Wizards of the Coast
If a spell or ability an opponent controls causes a player to discard multiple cards, such as Waking Nightmare or Three Tragedies, Pure Intentions doesn't return to hand until its triggered ability has resolved. A player can't discard the same Pure Intentions twice for the same discard effect.
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