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Magic: The Gathering · Mystery Booster 2 · Rare

Penumbra Umbra

Enchantment — Aura

$0.21

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Penumbra Umbra
$0.21
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Rules Text

Enchant creature you controlWhen Penumbra Umbra is put into a graveyard from the battlefield, create a token that's a copy of enchanted creature, except the token is black.Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Card Facts

Mana value
2
Colors
Color identity
Keywords
Umbra Armor, Enchant
Rarity

Legality

Alchemy

Not legal

Brawl

Not legal

Commander

Not legal

Competitive Brawl

Not legal

Duel Commander

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Legacy

Not legal

Modern

Not legal

Oathbreaker

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Vintage

Not legal

Rulings

  1. Nov 8, 2024 · Wizards of the Coast

    Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

  2. Nov 8, 2024 · Wizards of the Coast

    Except for its color, the token copies exactly what was printed on the original creature and nothing else (unless that permanent is copying something else or it is a token; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, and so on.

  3. Nov 8, 2024 · Wizards of the Coast

    If the copied creature has {X} in its mana cost, X is considered to be 0.

  4. Nov 8, 2024 · Wizards of the Coast

    If the copied creature is a token, the new token that’s created copies the original characteristics of that token, with the exception noted above.

  5. Nov 8, 2024 · Wizards of the Coast

    If the copied creature is copying something else, then the token enters the battlefield as whatever that creature copied, with the exception noted above.

  6. Nov 8, 2024 · Wizards of the Coast

    Any enters abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this creature] enters” or “[this creature] enters with” abilities of the copied creature will also work.

  7. Nov 8, 2024 · Wizards of the Coast

    If the enchanted creature is no longer on the battlefield when Penumbra Umbra’s second ability resolves, use its copiable values as it last existed on the battlefield.

  8. Nov 8, 2024 · Wizards of the Coast

    Umbra armor’s effect is mandatory. If the enchanted creature would be destroyed, you must remove all damage from it (if it has any) and destroy the Aura that has umbra armor instead.

  9. Nov 8, 2024 · Wizards of the Coast

    Umbra armor’s effect is applied no matter why the enchanted creature would be destroyed: because it’s been dealt lethal damage, or because it’s being affected by an effect that says to “destroy” it (such as Nekrataal’s triggered ability). In either case, all damage is removed from the creature and the Aura is destroyed instead.

  10. Nov 8, 2024 · Wizards of the Coast

    If a creature you control is enchanted with multiple Auras that have umbra armor, and the enchanted creature would be destroyed, one of those Auras is destroyed instead—but only one of them. You choose which one because you control the enchanted creature.

  11. Nov 8, 2024 · Wizards of the Coast

    If a creature enchanted with an Aura that has umbra armor would be destroyed by multiple state-based actions at the same time (most likely because a creature with deathtouch has dealt damage to that creature greater than or equal to its toughness), umbra armor’s effect will replace all of them and save the creature.

  12. Nov 8, 2024 · Wizards of the Coast

    If a spell or ability would destroy both an Aura with umbra armor and the creature it’s enchanting at the same time, umbra armor’s effect will save the enchanted creature from being destroyed. Instead, the spell or ability will destroy the Aura in two different ways at the same time, but the result is the same as destroying it once.

  13. Nov 8, 2024 · Wizards of the Coast

    Umbra armor’s effect is not regeneration. Specifically, if umbra armor’s effect is applied, the enchanted creature does not become tapped and is not removed from combat as a result. Effects that say the enchanted creature can’t be regenerated won’t prevent umbra armor’s effect from being applied.

  14. Nov 8, 2024 · Wizards of the Coast

    If a spell or ability says that it would “destroy” a creature enchanted with an Aura that has umbra armor, that spell or ability is what causes the Aura to be destroyed instead. Umbra armor doesn’t destroy the Aura; rather, it changes the effects of the spell or ability. On the other hand, if a spell or ability deals lethal damage to a creature enchanted with an Aura that has umbra armor, the game rules regarding lethal damage cause the Aura to be destroyed, not that spell or ability.

  15. Nov 8, 2024 · Wizards of the Coast

    Umbra armor has no effect if the enchanted creature is put into a graveyard for any other reason, such as if it’s sacrificed, if the “legend rule” applies to it, or if its toughness is 0 or less.

  16. Nov 8, 2024 · Wizards of the Coast

    If a creature enchanted with an Aura that has umbra armor has indestructible, lethal damage and effects that try to destroy it simply have no effect. Umbra armor won’t do anything because it won’t have to.

  17. Nov 8, 2024 · Wizards of the Coast

    Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

  18. Nov 8, 2024 · Wizards of the Coast

    For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

Printings

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1 printing
Mystery Booster 2
Mystery Booster 2MB2 · $0.21
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