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Magic: The Gathering · Kaladesh Remastered · Uncommon

Ovalchase Dragster

Artifact — Vehicle

—

Market price

0

Public decks

Ovalchase Dragster
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ScryfallEDHREC

Rules Text

Trample, hasteCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Card Facts

Mana value
4
Power / Toughness
6 / 1
Colors
Colorless
EDHREC rank
#17,396
Keywords
Haste, Crew, Trample
Rarity

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Pioneer

Legal

Timeless

Legal

Vintage

Legal

Alchemy

Not legal

Future

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

TLR

Not legal

Rulings

  1. Sep 29, 2017 · Wizards of the Coast

    Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.

  2. Sep 29, 2017 · Wizards of the Coast

    If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.

  3. Sep 29, 2017 · Wizards of the Coast

    Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.

  4. Sep 29, 2017 · Wizards of the Coast

    Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.

  5. Sep 29, 2017 · Wizards of the Coast

    Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.

  6. Sep 29, 2017 · Wizards of the Coast

    You may tap more creatures than necessary to activate a crew ability.

  7. Sep 29, 2017 · Wizards of the Coast

    Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.

  8. Sep 29, 2017 · Wizards of the Coast

    Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.

  9. Sep 29, 2017 · Wizards of the Coast

    You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.

  10. Sep 29, 2017 · Wizards of the Coast

    For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.

  11. Sep 29, 2017 · Wizards of the Coast

    When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.

  12. Sep 29, 2017 · Wizards of the Coast

    If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.

Printings

Every version

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2 printings
Kaladesh Remastered
Kaladesh RemasteredKLR
Kaladesh
KaladeshKLD · $0.26
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