Magic: The Gathering · Wizards Play Network 2026 · Rare
Nowhere to Run
Enchantment
$0.76
Market price
$4.26
Foil
3
Public decks
Rules Text
FlashWhen this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Card Facts
Legality
Alchemy
LegalBrawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalFuture
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPioneer
LegalStandard
LegalStandard Brawl
LegalTimeless
LegalTLR
LegalVintage
LegalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPreDH
Not legalPremodern
Not legalRulings
Printings
Every version
Each printing we have of this card; pick one to see its price and set.
Community
Decks using this card
3 public decks run Nowhere to Run.




