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Magic: The Gathering · Mystery Booster 2 · Rare

Mothers Yamazaki

Legendary Creature — Human Samurai

$0.22

Market price

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Public decks

Mothers Yamazaki
$0.22
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ScryfallEDHREC

Rules Text

Partner with itself (When this enters, target player may put Mothers Yamazaki into their hand from their library, then shuffle. A Commander deck can include two of this card, and they can be your commanders.)As long as you control exactly two permanents named Mothers Yamazaki, the "legend rule" doesn't apply to them, and Samurai you control get +2/+2 and have vigilance and haste.

Card Facts

Mana value
4
Power / Toughness
2 / 2
Colors
Color identity
Keywords
Partner With, Partner
Rarity

Legality

Alchemy

Not legal

Brawl

Not legal

Commander

Not legal

Competitive Brawl

Not legal

Duel Commander

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Legacy

Not legal

Modern

Not legal

Oathbreaker

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Vintage

Not legal

Rulings

  1. Nov 8, 2024 · Wizards of the Coast

    Mothers Yamazaki’s “partner with itself” represents three abilities. The first is a triggered ability: “When this permanent enters, target player may search their library for a card named Mothers Yamazaki, reveal it, put it into their hand, then shuffle.”

  2. Nov 8, 2024 · Wizards of the Coast

    The second and third abilities represented by Mothers Yamazaki’s “partner with itself” keyword modify the rules for deck construction in the Commander variant and have no function outside of that variant. They are “A Commander deck can have two cards named Mothers Yamazaki” and “You can designate two cards named Mothers Yamazaki as your commanders.”

  3. Nov 8, 2024 · Wizards of the Coast

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  4. Nov 8, 2024 · Wizards of the Coast

    Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon’s effect puts one into your hand from the command zone, not both.

  5. Nov 8, 2024 · Wizards of the Coast

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  6. Nov 8, 2024 · Wizards of the Coast

    The triggered ability of the “partner with itself” keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player, whether or not they have that card in their library.

  7. Nov 8, 2024 · Wizards of the Coast

    Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

  8. Nov 8, 2024 · Wizards of the Coast

    Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

  9. Nov 8, 2024 · Wizards of the Coast

    For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

Printings

Every version

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1 printing
Mystery Booster 2
Mystery Booster 2MB2 · $0.22
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