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Magic: The Gathering · Adventures in the Forgotten Realms Promos · Rare

Monk Class

Enchantment — Class

$1.80

Market price

$3.00

Foil

0

Public decks

Monk Class
$1.80$3.00
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

(Gain the next level as a sorcery to add its ability.)The second spell you cast each turn costs less to cast.: Level 2When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.: Level 3At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."

Card Facts

Mana value
2
Colors
Color identity
EDHREC rank
#9,934
Rarity
Rare

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

Pioneer

Legal

Timeless

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Future

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Rulings

  1. Jul 23, 2021 · Wizards of the Coast

    If Monk Class is the first spell you cast, the next spell is the second spell and costs {1} less. If Monk Class is the second (or later) spell you cast, its bonus won't apply until the next turn.

  2. Jul 23, 2021 · Wizards of the Coast

    If you have more than one Monk Class on the battlefield, their abilities are cumulative. For example, if you control two Monk Classes, the second spell you cast each turn costs {2} less to cast.

  3. Jul 23, 2021 · Wizards of the Coast

    Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

  4. Jul 23, 2021 · Wizards of the Coast

    Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

  5. Jul 23, 2021 · Wizards of the Coast

    Gaining a level won't remove abilities that a Class had at a previous level.

  6. Jul 23, 2021 · Wizards of the Coast

    Gaining a level is a normal activated ability. It uses the stack and can be responded to.

  7. Jul 23, 2021 · Wizards of the Coast

    You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

  8. Jul 23, 2021 · Wizards of the Coast

    You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

  9. Jul 23, 2021 · Wizards of the Coast

    Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

Printings

Every version

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4 printings
Adventures in the Forgotten Realms Promos
Adventures in the Forgotten Realms PromosPAFR · $10.78
Adventures in the Forgotten Realms Promos
Adventures in the Forgotten Realms PromosPAFR · $1.80
Adventures in the Forgotten Realms Promos
Adventures in the Forgotten Realms PromosPAFR · $1.64
Adventures in the Forgotten Realms
Adventures in the Forgotten RealmsAFR · $0.38
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