Moment of Reckoning
Sorcery
$0.96
Market price
$1.17
Foil
4
Public decks
Rules Text
The archaics experience all of Arcavian history. Changing that fate threatens their very existence.
Card Facts
Legality
Alchemy
LegalBrawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalFuture
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPioneer
LegalStandard
LegalStandard Brawl
LegalTimeless
LegalVintage
LegalOld School
Not legalPauper
Not legalPauper Commander
Not legalPreDH
Not legalPremodern
Not legalTLR
Not legalRulings
- Mar 20, 2026 · Wizards of the Coast
If all targets for the chosen modes become illegal before Moment of Reckoning resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
- Mar 20, 2026 · Wizards of the Coast
No matter which combination of modes you choose, you always follow the instructions in the order they are written.
- Mar 20, 2026 · Wizards of the Coast
If Moment of Reckoning is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
- Mar 20, 2026 · Wizards of the Coast
You choose the modes as you cast Moment of Reckoning. Once modes are chosen, they can't be changed.
- Mar 20, 2026 · Wizards of the Coast
If the same mode is chosen more than once, you choose their relative order as you cast the spell. For example, if you choose the second mode of Moment of Reckoning more than once, you choose the relative order to return the target nonland permanent cards.
- Mar 20, 2026 · Wizards of the Coast
No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until a spell is done resolving.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
4 public decks run Moment of Reckoning.






