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Magic: The Gathering · Commander 2019 · Rare

Mandate of Peace

Instant

$1.82

Market price

3

Public decks

Mandate of Peace
$1.82
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Cast this spell only during combat.Your opponents can't cast spells this turn.End the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.)

Card Facts

Mana value
2
Colors
Color identity
EDHREC rank
#7,654
Rarity
Rare

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Oathbreaker

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Modern

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

Rulings

  1. Aug 23, 2019 · Wizards of the Coast

    Though other spells and abilities that are exiled won’t get a chance to resolve, they don’t count as being countered.

  2. Aug 23, 2019 · Wizards of the Coast

    If any triggered abilities trigger during this process, they’re put onto the stack after the game skips to the appropriate phase or step.

  3. Aug 23, 2019 · Wizards of the Coast

    Any “at end of combat” triggered abilities won’t get the chance to trigger that combat because the end of combat step is skipped.

  4. Aug 23, 2019 · Wizards of the Coast

    If an effect allows or instructs you to cast Mandate of Peace outside of a combat phase, you can’t do so. Its restriction takes precedence over that permission. Similarly, once Mandate of Peace has resolved, your opponents can’t cast spells even if another effect allows or instructs one of them to cast a spell.

  5. Aug 23, 2019 · Wizards of the Coast

    Mandate of Peace doesn’t stop any player from casting spells in response to Mandate of Peace before it resolves.

  6. Aug 23, 2019 · Wizards of the Coast

    Your opponents can still activate abilities, including abilities of cards in their hand (such as cycling abilities), and can still play lands.

  7. Aug 23, 2019 · Wizards of the Coast

    Ending the combat phase this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can’t be countered. 2) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 3) The current phase and step ends. The game skips straight to the postcombat main phase. As this happens, all attacking and blocking creatures are removed from combat and effects that last “until end of combat” expire.

  8. Aug 23, 2019 · Wizards of the Coast

    In the rare case that the postcombat main phase is skipped, the game skips to the end step of the ending phase. If that step is also skipped, the game skips straight to the turn’s cleanup step. The cleanup step can’t be skipped.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


1 printing
Commander 2019
Commander 2019C19 · $1.82
Community

Decks using this card

3 public decks run Mandate of Peace.


MTGCommander

Kellan v1

SE
SeliSelo1 month ago
500
MTGCommanderB3

Mystic Intellect (Commander 2019 Preconstructed Deck)

WizardsOfTheCoast
WizardsOfTheCoast1 year ago
100