Magosi, the Waterveil
Land
$1.05
Market price
$22.14
Foil
0
Public decks
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPreDH
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Oct 1, 2009 · Wizards of the Coast
As Magosi’s third ability resolves, you’ll skip your next turn even if you don’t put an eon counter on Magosi (because it’s left the battlefield by then, perhaps).
- Oct 1, 2009 · Wizards of the Coast
You can activate Magosi’s fourth ability only if it has an eon counter on it.
- Oct 1, 2009 · Wizards of the Coast
You return Magosi to its owner’s hand as part of the cost to activate its fourth ability. If Magosi has more than one eon counter on it, you can’t activate the ability, untap it, then activate it again.
- Oct 1, 2009 · Wizards of the Coast
If you somehow activate Magosi’s third and fourth abilities during the same turn, the effects will cancel each other out. The turn you skip is the next one you would take, which is the turn created by Magosi’s fourth ability. It doesn’t matter in which order the abilities resolved.
- Oct 1, 2009 · Wizards of the Coast
If you take an extra turn in a Two-Headed Giant game, you entire team takes the extra turn.
Every version
Each printing we have of this card; pick one to see its price and set.

