ManyTCG LogoManyTCG Logo
HomeBlogCraft
ManyTCG LogoManyTCG Logo
Magic: The Gathering · Marvel Super Heroes Commander · Rare

Lethal Scheme

Instant

$0.31

Market price

22

Public decks

Lethal Scheme
$0.31
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Card Facts

Mana value
4
Colors
Color identity
EDHREC rank
#1,261
Keywords
Connive, Convoke
Rarity

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Oathbreaker

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Modern

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Rulings

  1. Jan 12, 2024 · Wizards of the Coast

    When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.

  2. Jan 12, 2024 · Wizards of the Coast

    If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.

  3. Jan 12, 2024 · Wizards of the Coast

    Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.

  4. Jan 12, 2024 · Wizards of the Coast

    You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.

  5. Jan 12, 2024 · Wizards of the Coast

    Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.

  6. Jan 12, 2024 · Wizards of the Coast

    Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.

  7. Apr 29, 2022 · Wizards of the Coast

    You can't tap more creatures to convoke Lethal Scheme than it takes to pay for its total cost. This means that normally no more than four creatures can convoke it.

  8. Apr 29, 2022 · Wizards of the Coast

    Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.

  9. Apr 29, 2022 · Wizards of the Coast

    If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.

  10. Apr 29, 2022 · Wizards of the Coast

    When multiple creatures are instructed to connive simultaneously, they connive one at a time in the order of their controller's choice.

  11. Apr 29, 2022 · Wizards of the Coast

    If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger "when [that creature] connives" will trigger.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


13 printings
Marvel Super Heroes Commander
Marvel Super Heroes CommanderMSC · $0.31
Marvel Super Heroes Commander
Marvel Super Heroes CommanderMSC · $1.16
Final Fantasy Commander
Final Fantasy CommanderFIC · $0.26
Tarkir: Dragonstorm Commander
Tarkir: Dragonstorm CommanderTDC · $0.29
Fallout
FalloutPIP · $0.35
Fallout
FalloutPIP · $1.40
Fallout
FalloutPIP · $2.81
Fallout
FalloutPIP · $2.93
The Lost Caverns of Ixalan Commander
The Lost Caverns of Ixalan CommanderLCC · $0.20
New Capenna Commander Promos
New Capenna Commander PromosPNCC · $10.52
New Capenna Commander
New Capenna CommanderNCC · $0.39
New Capenna Commander
New Capenna CommanderNCC · $1.38
Secret Lair Drop
Secret Lair DropSLD · $7.71
Community

Decks using this card

22 public decks run Lethal Scheme; here are the 8 most recently updated.


LCNConstructed

Commander Cube

BA
BazMiltonFelix14 hours ago
600
MTGCommander

Orc and Goblin Treasure Hunters

AG
Agdayne2 months ago
1100
MTGCommander

Yidris' Cheese Shoppe

TheGentleman
TheGentleman3 months ago
500
MTGCommanderB2

Doom Prevails Collector's Edition (Marvel Super Heroes Commander Precon Decklist)

WizardsOfTheCoast
WizardsOfTheCoast4 months ago
1300
MTGCommanderB1

Scions & Spellcraft (Final Fantasy Commander Preconstructed Deck) (Copy)

DO
Dopler6 months ago
100
MTGCommanderB1

Teval, The Balanced Scale 2 (More Expensive)

HE
Herobrine148 months ago
1100
MTGCommanderB1

Caesar

TH
TheBigBlueSosa8 months ago
600