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Magic: The Gathering · Warhammer 40,000 Commander · Rare

Launch the Fleet

Sorcery

$0.43

Market price

3

Public decks

Launch the Fleet
$0.43
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Strive — This spell costs more to cast for each target beyond the first.Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."

Card Facts

Mana value
1
Colors
Color identity
EDHREC rank
#8,413
Keywords
Strive
Rarity
Related cards
SoldierTokenSoldier

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

Pioneer

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

Rulings

  1. Apr 26, 2014 · Wizards of the Coast

    You declare which player or planeswalker each token is attacking as you put it onto the battlefield. It doesn't have to be the same player or planeswalker the original creature is attacking.

  2. Apr 26, 2014 · Wizards of the Coast

    Although the tokens are attacking, they were never declared as attacking creatures (for purposes of abilities that trigger whenever a creature attacks, for example).

  3. Apr 26, 2014 · Wizards of the Coast

    You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.

  4. Apr 26, 2014 · Wizards of the Coast

    The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.

  5. Apr 26, 2014 · Wizards of the Coast

    If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.

  6. Apr 26, 2014 · Wizards of the Coast

    If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

  7. Apr 26, 2014 · Wizards of the Coast

    If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


3 printings
Warhammer 40,000 Commander
Warhammer 40,000 Commander40K · $0.43
Warhammer 40,000 Commander
Warhammer 40,000 Commander40K · $2.61
Journey into Nyx
Journey into NyxJOU · $0.40
Community

Decks using this card

3 public decks run Launch the Fleet.


LCNConstructed

Heliod

AR
Arbeja11 hours ago
400
MTGCommanderB3

Masumbatutu

LO
LordMufasa11 hours ago
400
MTGCommanderB2

Forces of the Imperium (Warhammer 40,000 Preconstructed Commander Deck)

WizardsOfTheCoast
WizardsOfTheCoast1 year ago
100