Isle of Vesuva
Plane — Dominaria
$0.34
Market price
0
Public decks
Rules Text
Card Facts
Legality
Alchemy
Not legalBrawl
Not legalCommander
Not legalCompetitive Brawl
Not legalDuel Commander
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalLegacy
Not legalModern
Not legalOathbreaker
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalVintage
Not legalRulings
- Jul 1, 2013 · Wizards of the Coast
If the permanent targeted by the chaos ability isn't destroyed (because it regenerates, or because it has indestructible), all other permanents with the same name as it will still be destroyed.
- Oct 1, 2009 · Wizards of the Coast
A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
- Oct 1, 2009 · Wizards of the Coast
The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
- Oct 1, 2009 · Wizards of the Coast
If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
- Oct 1, 2009 · Wizards of the Coast
As a token is created by Isle of Vesuva's first ability, it checks the printed values of the creature it's copying, as well as any copy effects that have been applied to it. It won't copy counters on the creature, nor will it copy other effects that have changed the creature's power, toughness, types, color, and so on.
- Oct 1, 2009 · Wizards of the Coast
A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
- Oct 1, 2009 · Wizards of the Coast
The chaos ability will destroy all creatures with the same name as the target creature, not just tokens created by Isle of Vesuva's first ability. It doesn't matter who controls them.
- Oct 1, 2009 · Wizards of the Coast
If the permanent targeted by the chaos ability has become an illegal target by the time the ability resolves, the ability doesn't resolve. Nothing will be destroyed.
- Oct 1, 2009 · Wizards of the Coast
A token's name is the same as the creature types listed by the effect that created it, unless the token copies a permanent or that effect specifically gives that token a name. For example, the effect of The Fourth Sphere's chaos ability creates a token with the name "Zombie."
- Oct 1, 2009 · Wizards of the Coast
A face-down creature has no name, so it doesn't have the same name as anything else.
- Oct 1, 2009 · Wizards of the Coast
If the creature that caused Isle of Vesuva's first ability to trigger has already left the battlefield by the time the ability resolves, the ability still creates a token. It will have the copiable values of the characteristics of that nontoken creature as it last existed on the battlefield.
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