Involuntary Cooldown
Sorcery
$0.17
Market price
$0.26
Foil
0
Public decks
Rules Text
"Back to the ivory towers! This won't hold for long!" —Vayor, Third Path cryomancer
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPioneer
LegalTimeless
LegalVintage
LegalAlchemy
Not legalFuture
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTLR
Not legalRulings
- Oct 14, 2022 · Wizards of the Coast
If a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a replacement effect.
- Oct 14, 2022 · Wizards of the Coast
Stun counters replace untapping for any reason, including players untapping tapped permanents during their untap steps.
- Oct 14, 2022 · Wizards of the Coast
If a permanent has more than one stun counter on it, only one will be removed each time it would become untapped.
- Oct 14, 2022 · Wizards of the Coast
Abilities that trigger when a permanent "becomes untapped" won't trigger if a stun counter is removed instead.
- Oct 14, 2022 · Wizards of the Coast
If untapping a permanent is part of a cost (such as that of Halo Fountain's first ability), you may pay that cost by "untapping" a tapped permanent with a stun counter on it. The stun counter will be removed and the creature will remain tapped. However, the cost will still be paid.
- Oct 14, 2022 · Wizards of the Coast
On the other hand, if untapping multiple permanents is part of a cost (such as that of Halo Fountain's last two abilities), you can't "untap" the same permanent more than once to pay that cost.
- Oct 14, 2022 · Wizards of the Coast
Stun counters exist independently of the effects that created them. If a permanent has no stun counters on it, it will untap as normal.
- Oct 14, 2022 · Wizards of the Coast
Stun counters are not keyword counters, and they don't cause the permanents they're on to gain any abilities. They won't be affected by effects that cause permanents to lose all abilities.
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