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Magic: The Gathering · March of the Machine · Mythic

Invasion of New Phyrexia

Battle — Siege

$0.95

Market price

$1.86

Foil

2

Public decks

Invasion of New PhyrexiaTeferi Akosa of Zhalfir
$0.95$1.86
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Front · Invasion of New Phyrexia
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)When this Siege enters, create X 2/2 white and blue Knight creature tokens with vigilance.
Back · Teferi Akosa of Zhalfir
+1: Draw two cards. Then discard two cards unless you discard a creature card.−2: You get an emblem with "Knights you control get +1/+0 and have ward ."−3: Tap any number of untapped creatures you control. When you do, shuffle target nonland permanent an opponent controls with mana value X or less into its owner's library, where X is the number of creatures tapped this way.

Card Facts

Mana value
2
Defense
6
Colors
Color identity
EDHREC rank
#10,537
Keywords
Transform
Back loyalty
4
Rarity
Related cards
KnightTokenKnightTeferi Akosa of Zhalfir EmblemRelatedTeferi Akosa of Zhalfir Emblem

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

Pioneer

Legal

Timeless

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Future

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Rulings

  1. Apr 14, 2023 · Wizards of the Coast

    Teferi Akosa’s last ability has received an update to its official rules text to clarify its function. The updated text is included above.

  2. Apr 14, 2023 · Wizards of the Coast

    You activate Teferi Akosa’s last ability without choosing a target or tapping any creatures. As it resolves, you choose which untapped creatures you control to tap, if any. If you don’t tap any creatures (including if you don’t control any), X is 0. After you tap creatures or not, the reflexive triggered ability triggers. You choose the target for that ability as it’s put on the stack.

  3. Apr 14, 2023 · Wizards of the Coast

    Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”

  4. Apr 14, 2023 · Wizards of the Coast

    As a Siege enters the battlefield, its controller chooses an opponent to be its protector.

  5. Apr 14, 2023 · Wizards of the Coast

    A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.

  6. Apr 14, 2023 · Wizards of the Coast

    If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).

  7. Apr 14, 2023 · Wizards of the Coast

    A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.

  8. Apr 14, 2023 · Wizards of the Coast

    Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.

  9. Apr 14, 2023 · Wizards of the Coast

    A battle can be dealt damage and be target of spells and/or abilities that target “any target.”

  10. Apr 14, 2023 · Wizards of the Coast

    Damage dealt to a battle causes that many defense counters to be removed from it.

  11. Apr 14, 2023 · Wizards of the Coast

    A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.

  12. Apr 14, 2023 · Wizards of the Coast

    If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.

  13. Apr 14, 2023 · Wizards of the Coast

    If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.

  14. Apr 14, 2023 · Wizards of the Coast

    If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.

  15. Apr 14, 2023 · Wizards of the Coast

    If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.

  16. Apr 14, 2023 · Wizards of the Coast

    In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.

  17. Apr 14, 2023 · Wizards of the Coast

    If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.

  18. Apr 14, 2023 · Wizards of the Coast

    Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


2 printings
March of the Machine Promos
March of the Machine PromosPMOM · $6.16
March of the Machine
March of the MachineMOM · $0.95
Community

Decks using this card

2 public decks run Invasion of New Phyrexia.


LCNConstructed

Commander Cube

BA
BazMiltonFelix11 months ago
600
MTGCommanderB1

Sidar Jabari of Zhalfir Deck

BE
BergerKing1 year ago
400