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Magic: The Gathering · March of the Machine · Rare

Invasion of Arcavios

Battle — Siege

$0.32

Market price

$0.51

Foil

2

Public decks

Invasion of ArcaviosInvocation of the Founders
$0.32$0.51
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Front · Invasion of Arcavios
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)When this Siege enters, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.
Back · Invocation of the Founders
Whenever you cast an instant or sorcery spell from your hand, you may copy that spell. You may choose new targets for the copy.

No professors, no grades, no room for mistakes.

Card Facts

Mana value
5
Defense
7
Colors
Color identity
EDHREC rank
#10,668
Keywords
Transform
Rarity

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

Pioneer

Legal

Timeless

Legal

Vintage

Legal

Alchemy

Not legal

Future

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

TLR

Not legal

Rulings

  1. Apr 14, 2023 · Wizards of the Coast

    Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”

  2. Apr 14, 2023 · Wizards of the Coast

    As a Siege enters the battlefield, its controller chooses an opponent to be its protector.

  3. Apr 14, 2023 · Wizards of the Coast

    A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.

  4. Apr 14, 2023 · Wizards of the Coast

    If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).

  5. Apr 14, 2023 · Wizards of the Coast

    A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.

  6. Apr 14, 2023 · Wizards of the Coast

    Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.

  7. Apr 14, 2023 · Wizards of the Coast

    A battle can be dealt damage and be target of spells and/or abilities that target “any target.”

  8. Apr 14, 2023 · Wizards of the Coast

    Damage dealt to a battle causes that many defense counters to be removed from it.

  9. Apr 14, 2023 · Wizards of the Coast

    A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.

  10. Apr 14, 2023 · Wizards of the Coast

    If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.

  11. Apr 14, 2023 · Wizards of the Coast

    If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.

  12. Apr 14, 2023 · Wizards of the Coast

    If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.

  13. Apr 14, 2023 · Wizards of the Coast

    If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.

  14. Apr 14, 2023 · Wizards of the Coast

    You can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.

  15. Apr 14, 2023 · Wizards of the Coast

    In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game comes from your sideboard. You may look at your sideboard at any time.

  16. Apr 14, 2023 · Wizards of the Coast

    You don’t have to declare up front where you’re going to search. You may search your library, pause, sigh, check out your graveyard, frown meaningfully at your opponent, then finally grab a game-winning sorcery card from your sideboard. Bit dramatic though.

  17. Apr 14, 2023 · Wizards of the Coast

    A copy of a spell is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.

  18. Apr 14, 2023 · Wizards of the Coast

    If you copy a spell, you control the copy. It will resolve before the original spell does.

  19. Apr 14, 2023 · Wizards of the Coast

    The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).

  20. Apr 14, 2023 · Wizards of the Coast

    If the spell that’s copied is modal (that is, it includes a choice from a bulleted list of effects), the copy will have the same mode. A different mode can’t be chosen.

  21. Apr 14, 2023 · Wizards of the Coast

    If the spell that’s copied has an X whose value was determined as it was cast, the copy will have the same value of X.

  22. Apr 14, 2023 · Wizards of the Coast

    If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.

  23. Apr 14, 2023 · Wizards of the Coast

    In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.

  24. Apr 14, 2023 · Wizards of the Coast

    If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.

  25. Apr 14, 2023 · Wizards of the Coast

    Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


2 printings
March of the Machine Promos
March of the Machine PromosPMOM · $1.52
March of the Machine
March of the MachineMOM · $0.32
Community

Decks using this card

2 public decks run Invasion of Arcavios.


MTGCommanderB1

Cormela, My Beloved

TheGentleman
TheGentleman1 year ago
500