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Magic: The Gathering · Shards of Alara · Rare

Immortal Coil

Artifact

$0.55

Market price

$2.37

Foil

2

Public decks

Immortal Coil
$0.55$2.37
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

, Exile two cards from your graveyard: Draw a card.If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way.When there are no cards in your graveyard, you lose the game.

Card Facts

Mana value
4
Colors
Color identity
EDHREC rank
#14,786
Rarity
Rare

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

PreDH

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Pioneer

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Rulings

  1. Oct 1, 2008 · Wizards of the Coast

    The only difference between a colored artifact and a colorless artifact is, obviously, its color. Unlike most artifacts, a colored artifact requires colored mana to cast. Also unlike most artifacts, a colored artifact has a color in all zones. It will interact with cards that care about color. Other than that, a colored artifact behaves just like any other artifact. It will interact as normal with any card that cares about artifacts, such as Shatter or Arcbound Ravager.

  2. Oct 1, 2008 · Wizards of the Coast

    The first ability exiles two cards in your graveyard as a cost. You can’t activate this ability unless you have at least two cards in your graveyard. Exiling those two cards can’t be responded to.

  3. Oct 1, 2008 · Wizards of the Coast

    The second ability prevents all damage that would be dealt to you, regardless of how many cards are in your graveyard. For example, if you have three cards in your graveyard and would be dealt 5 damage, Immortal Coil prevents all 5 damage and exiles all the cards in your graveyard.

  4. Oct 1, 2008 · Wizards of the Coast

    The third ability checks whether your graveyard is empty only at the time it triggers. Putting a card into your graveyard after that doesn’t help. You’ll lose the game when the ability resolves.

  5. Oct 1, 2008 · Wizards of the Coast

    If the third ability is countered, but your graveyard is still empty, the ability will immediately trigger again.

  6. Oct 1, 2008 · Wizards of the Coast

    Similarly, if the third ability resolves but you don’t lose the game for some reason (because you control Platinum Angel, perhaps), it will immediately trigger again if your graveyard is still empty. Immortal Coil + Platinum Angel + an empty graveyard is an involuntary infinite loop. Unless a player disrupts it, the game will end in a draw.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


1 printing
Shards of Alara
Shards of AlaraALA · $0.55
Community

Decks using this card

2 public decks run Immortal Coil.


MTGCommanderB4

Sorry, Can't Lose the Game. Mom Said No...

TheGentleman
TheGentleman7 months ago
2000
MTGCommander

rigodrole

SE
SeliSelo9 months ago
700