Hymn of the Wilds
Conspiracy
$0.16
Market price
0
Public decks
Rules Text
Many attempt to speak with nature. Selvala speaks less, and nature answers more.
Card Facts
Legality
Commander
BannedDuel Commander
BannedLegacy
BannedOathbreaker
BannedVintage
BannedAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalModern
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Aug 23, 2016 · Wizards of the Coast
The first ability doesn't change the mana cost or mana value of any creature spell. It changes only the total cost you actually pay.
- Aug 23, 2016 · Wizards of the Coast
If you have more than one Hymn of the Wilds in the command zone, their abilities will each apply to the first creature spell you cast each turn. For example, if you have two, the first creature spell you cast each turn costs {2} less to cast. Subsequent creature spells won't get a discount.
- Aug 23, 2016 · Wizards of the Coast
The ability can't affect the amount of colored mana you pay for a spell. It reduces only the generic component of that mana cost.
- Aug 23, 2016 · Wizards of the Coast
The first creature spell you cast each turn doesn't necessarily have to be the first spell you cast. For example, you could cast an artifact spell and then cast a creature spell that would get the discount.
- Aug 23, 2016 · Wizards of the Coast
If there are additional costs to cast a spell, or if the cost to cast a spell is increased by an effect, apply those increases before applying cost reductions.
- Aug 23, 2016 · Wizards of the Coast
The cost reduction can apply to an alternative cost, such as a madness cost.
- Aug 23, 2016 · Wizards of the Coast
If the first creature spell you cast in a turn has {X} in its mana cost, you choose the value of X before calculating the spell's total cost. For example, if the first creature spell you cast in a turn has a mana cost of {X}{G}, you could choose 1 as the value of X and pay {G} to cast the spell.
- Aug 23, 2016 · Wizards of the Coast
Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.
- Aug 23, 2016 · Wizards of the Coast
A conspiracy doesn't count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)
- Aug 23, 2016 · Wizards of the Coast
You don't have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can't put conspiracies into the command zone after this point.
- Aug 23, 2016 · Wizards of the Coast
You can look at any player's face-up conspiracies at any time. You'll also know how many face-down conspiracies a player has in the command zone, although you won't know what they are.
- Aug 23, 2016 · Wizards of the Coast
A conspiracy's static and triggered abilities function as long as that conspiracy is face-up in the command zone.
- Aug 23, 2016 · Wizards of the Coast
Conspiracies are colorless, have no mana cost, and can't be cast as spells.
- Aug 23, 2016 · Wizards of the Coast
Conspiracies aren't legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.
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