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Magic: The Gathering · Shadowmoor · Rare

Heartmender

Creature — Elemental

$1.10

Market price

$20.60

Foil

0

Public decks

Heartmender
$1.10$20.60
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ScryfallEDHREC

Rules Text

At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Card Facts

Mana value
4
Power / Toughness
2 / 2
Colors
Color identity
EDHREC rank
#24,928
Keywords
Persist
Rarity

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

PreDH

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Pioneer

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Rulings

  1. Jun 7, 2013 · Wizards of the Coast

    If a creature with persist stops being a creature, persist will still work.

  2. Jun 7, 2013 · Wizards of the Coast

    The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

  3. Jun 7, 2013 · Wizards of the Coast

    If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

  4. Jun 7, 2013 · Wizards of the Coast

    If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.

  5. Jun 7, 2013 · Wizards of the Coast

    When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

  6. Jun 7, 2013 · Wizards of the Coast

    If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.

  7. Jun 7, 2013 · Wizards of the Coast

    If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.

Printings

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1 printing
Shadowmoor
ShadowmoorSHM · $1.10
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