Magic: The Gathering · Unsanctioned · Common
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Enchantment
$0.20
Market price
0
Public decks
Rules Text
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice this enchantment.
Card Facts
Legality
Alchemy
Not legalBrawl
Not legalCommander
Not legalCompetitive Brawl
Not legalDuel Commander
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalLegacy
Not legalModern
Not legalOathbreaker
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalVintage
Not legalRulings
Printings
Every version
Each printing we have of this card; pick one to see its price and set.
2 printings
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