Ghostly Flame
Enchantment
$0.62
Market price
0
Public decks
Rules Text
"Walk slowly when in the nether world, and seek that which calls." —Lim-Dûl, the Necromancer
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalOathbreaker
LegalPreDH
LegalPremodern
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalModern
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Oct 4, 2004 · Wizards of the Coast
It does not change the color of the source, so that things that trigger on a red spell doing damage will still trigger. The damage itself thinks it came from a colorless source, however.
- Oct 4, 2004 · Wizards of the Coast
Does not make red and black spells and permanents colorless. They still have color. A red spell can’t target a creature with Protection from Red due to this. The spells just act like colorless sources when dealing damage.
- Oct 4, 2004 · Wizards of the Coast
If the source has more than one color but at least one is red or black, then the damage is colorless and all the other colors are forgotten.
- Oct 4, 2004 · Wizards of the Coast
The effect is continuous and applies whenever something looks at the damage. If this card leaves the battlefield, damage from red and black spells will appear as its normal color. In other words, the color was not removed from the damage, the color just could not be determined while this card is in effect.
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