Fulgent Distraction
Instant
$0.12
Market price
$0.70
Foil
0
Public decks
Rules Text
"Channeling the white-hot power of all five suns creates a pretty good diversion." —Yavash of the Accorders
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPauper
LegalPauper Commander
LegalPenny Dreadful
LegalPreDH
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Jan 1, 2011 · Wizards of the Coast
You must target two creatures as you cast Fulgent Distraction. If you can’t (because there’s just one creature on the battlefield, perhaps), you can’t cast the spell.
- Jan 1, 2011 · Wizards of the Coast
Fulgent Distraction can target tapped and/or unequipped creatures.
- Jan 1, 2011 · Wizards of the Coast
If one of the targeted creatures is an illegal target by the time Fulgent Distraction resolves, that creature won’t become tapped and no Equipment will be unattached from it. The other creature will still be affected. If both of the targeted creatures are illegal targets by the time Fulgent Distraction resolves, the spell doesn’t resolve.
Every version
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