Fateful Tempest
Sorcery
$0.21
Market price
3
Public decks
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalOathbreaker
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalModern
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Mar 20, 2026 · Wizards of the Coast
If a milled card has {X} in its mana cost, X is 0 for the purpose of determining its mana value.
- Mar 20, 2026 · Wizards of the Coast
Each player must vote for one of the available options. They can't abstain.
- Mar 20, 2026 · Wizards of the Coast
Votes are cast in turn order, and each player will know the votes of players who voted beforehand.
- Mar 20, 2026 · Wizards of the Coast
You pay all costs and follow all timing rules for cards played this way. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty and only if you have an available land play remaining.
- Mar 20, 2026 · Wizards of the Coast
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
- Mar 20, 2026 · Wizards of the Coast
Abilities that trigger "whenever players finish voting" trigger once all players have voted or once all secret votes are revealed, but they won't go on the stack until the current spell or ability finishes resolving.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
3 public decks run Fateful Tempest.




