Drain Power
Sorcery
$27.94
Market price
1
Public deck
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalOathbreaker
LegalPreDH
LegalPremodern
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalModern
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Apr 15, 2013 · Wizards of the Coast
A mana ability is an ability that (1) isn't a loyalty ability, (2) doesn't target, and (3) could add mana when it resolves.
- Oct 4, 2004 · Wizards of the Coast
This card forces the target player to draw mana from lands if they are untapped, but that player can choose how to draw the mana if a land they control has multiple mana abilities, or mana abilities with choices.
- Oct 4, 2004 · Wizards of the Coast
Your opponent may use instants and abilities of permanents in response to this spell before you get the mana.
- Oct 4, 2004 · Wizards of the Coast
If a land can draw a variable amount of mana, the target player (not the player of this spell) chooses how much to draw.
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Decks using this card
1 public deck runs Drain Power.
