Magic: The Gathering · Collectors' Edition · Common
Disintegrate
Sorcery
$3.81
Market price
1
Public deck
Rules Text
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalOld School
LegalPauper
LegalPauper Commander
LegalPreDH
LegalPremodern
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalPenny Dreadful
Not legalPioneer
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Oct 4, 2004 · Wizards of the Coast
The “can’t regenerate” is an effect of Disintegrate and not an effect of the damage. It works even if the damage is prevented or redirected. If redirected, the damage does not take this effect with it.
- Oct 4, 2004 · Wizards of the Coast
Disintegrated creatures do not go to the graveyard at all before being exiled. They do not trigger abilities which trigger due to a creature going to the graveyard.
Printings
Every version
Each printing we have of this card; pick one to see its price and set.
22 printings
The Zeta SetSLZ
The Zeta SetSLZ
The Zeta SetSLZ
30th Anniversary Edition30A · $1.34
30th Anniversary Edition30A · $11.41
Time Spiral TimeshiftedTSB · $0.53
Magic Online PromosPRM
World Championship Decks 1997WC97 · $0.56
World Championship Decks 1997WC97 · $0.99
Fifth Edition5ED · $0.26
Introductory Two-Player SetITP
Rivals Quick Start SetRQS
Fourth Edition Foreign Black Border4BB · $4.50
Fourth Edition4ED · $0.31
Summer Magic / EdgarSUM
Foreign Black BorderFBB · $3.95
















Community
Decks using this card
1 public deck runs Disintegrate.


